[Frame Data] Taki

Hayate

EIN
Staff member
Conseil des 5 étoiles
Soul Arena
Sbire du Patron
#1
[ancre=menu]
[/ancre][tablebg=570] [trbg]

[ancrelink=basic]Basic Move[/ancrelink]

[ancrelink=8way]8wayrun Moves[/ancrelink]

[ancrelink=ws]FC, WS, Jump[/ancrelink]

[ancrelink=stances]Stances[/ancrelink]

[ancrelink=throw]Projections[/ancrelink]

[/trbg] [/tablebg]​

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Légende :
  • HitStun = Calcul en unité de Frame de l'avantage/desavantage quand le coup touche
  • CH HitStun = Calcul en unité de Frame de l'avantage/desavantage quand le coup touche en CONTRE
  • BlockStun = Calcul en unité de Frame de l'avantage/desavantage quand le coup est bloqué
  • Special = Effet Special, ou commentaire.
  • KND = KnockDown (fait tomber)

[hr][/hr]

i8~9?: 2bA
i10: A
i13: K/FC 2A/22K
i14: 2A/3K
i15: B/1K/1B/A6/WSK/FC 2K
i16: 6B/3B/2B/FC 2B
i17: A+G_B+G6K/4K/WS A/33A/66K
i18: 2K/WS B/33B
i19: 6A/66A/66B
i20: 44A
i21: 4A/9K/33K
i22: 22B/11K
i23: 3A/K2
i24: 1A
i25: 44B
i26: 4B

Mekki Cancel
Speed i8 (variable from differing moves)
Hit = -2
Block = -10

Mekki Cancel PO
Speed i8 (variable from differing moves)
Hit = +2
Block = -7

AB 4A+B~A 214 PO
Speed i8 (cancel only)
Hit = -4
Block = -12


AB 4A+B~A 214 PO
Speed i8 (cancel only)
Hit = -4
Block = -12


AB 4A+B
Speed i10
Hit = launch
Block = SAFE

AB 4A+B~A
Speed i10
Hit = -2
Block = -10
NCC

AB 4A+B~A 214PO
Speed i10
Hit -4
Block -12
NCC

AB PO
Speed i10
Hit = +5
Block = -3

PO A
Speed i9
Hit = +1
Stun hit = +9
Block = -9

PO B
Speed i20
Hit = KD
Block = -6-7

PO K
Speed i17
Hit = stun
Block = +3

PO 7_8_9K - Front
Speed i12
Hit = -16
Block = -23
CH = -9 (which is not even technically safe against Taki – but it does push out a lot)

PO 7_8_9K – Backturned
Speed imanymorethan12
Hit = Advantage for BT B
Block = -11 (though variable on distance)

PO 236A
Speed = isomething
Hit = KD for 2 hits
Hit = Leg stun for 1 hit
Block = -8-9

PO 236B
Speed = isomething
Hit = knock down stun
Block = -9-10

1BA
Speed i15
Hit = -6
Block = -13

1BA PO
Speed i15
Hit = +8
Block = +2

3bK
Speed i16
Hit = -8
Block = -15

3bK PO
Speed i16
Hit = +3
Block = -5

22_88A
Speed ishrug
Hit = BT A+B uninterruptable
Block = -11 (safe against highs)
CH = Crumple Stun

WS K
Speed i15
Hit = 0
Block = -10

WS A
Speed i17
Hit = +6
CH = +6
Block = -2

WS AA
Speed i17
Hit = -2
CH = -2
Block = -10

WS AA PO
Speed i17
Hit = +2
CH = +2
Block = -7

WS AAA
Speed i17
Hit = KD
CH = KD
Block = -15 (something like that)

66A
Speed i19
Hit = crumple
Block = -15

A6
Speed i15
Hit = KD
Block = -14

A6 JF
Speed = i10
Hit = Crumple
Block = -14

A6 WR
Speed = i15 or i10 if JF

44K
Speed iquestionmark
Hit = Stun (recoverable)
Block = -17

44B
Speed i25
Hit = KD
Block = -12

6B
Speed i16-17 (range dependent)
Hit = +5
Block = -5

6K
Speed = i16
Hit = -6
Block = -16

6KA
Speed i7, i16
Hit = -2
Block = -10

6KA PO
Speed i16
Hit = +2
Block = -7
22K
Speed i13 (TC and step)
Hit = -7
CH = KD
Block = -18

22KA
Speed = i13
Hit = KD
CH = KD
Block = -18

22K 2_8B+K
Speed = i13
WRS

22K B+K
Speed i13
WR

2bA
Speed = i9 (variable)
Hit = -2
Block = -10

2bA PO
Speed i9
Hit = +2
Block = -7

3K
Speed i14
Hit = -2
Block = -8

3KK
Speed i14
Hit = -2
Block = -12

3KKK
Speed i14
Hit = KD
Block = -17

3KK WR
Speed i12
Hit = WR with big advantage
Block = WR with no advantage

3KK stun hit
Speed i12
Hit = KD with free WR B

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Command

Impact

Hitstun

CH Hitstun

BlockStun

Special

[/trbg] [trbg]

A

i14

+5

KND

-6

None

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[tablebg=570] [trbg] [tdmulti=7] [ancre=8way]
[/ancre] [/tdmulti] [/trbg] [trbg]

Command

Impact

Hitstun

CH Hitstun

BlockStun

Special

[/trbg] [trbg]

A

i14

+5

KND

-6

None

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[alignsm=right] :hautmaintenu: [ancrelink=menu]Haut de Page[/ancrelink] [/alignsm]

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[tablebg=570] [trbg] [tdmulti=7] [ancre=ws]
[/ancre] [/tdmulti] [/trbg] [trbg]

Command

Impact

Hitstun

CH Hitstun

BlockStun

Special

[/trbg] [trbg]

A

i14

+5

KND

-6

None

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[alignsm=right] :hautmaintenu: [ancrelink=menu]Haut de Page[/ancrelink] [/alignsm]

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[tablebg=570] [trbg] [tdmulti=7] [ancre=stances]
[/ancre] [/tdmulti] [/trbg] [trbg]

Command

Impact

Hitstun

CH Hitstun

BlockStun

Special

[/trbg] [trbg]

A

i14

+5

KND

-6

None

[/trbg] [/tablebg]​

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[hr][/hr]

[tablebg=570] [trbg] [tdmulti=7] [ancre=throw]
[/ancre] [/tdmulti] [/trbg] [trbg]

Command

Impact

Hitstun

CH Hitstun

BlockStun

Special

[/trbg] [trbg]

A

i14

+5

KND

-6

None

[/trbg] [/tablebg]​

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#2
qqs frames faite sur la base :A: de xianghua a i10 et les différentes frame posté par hayate/ein...
bien sur c'est en travaux et sujet a des ajustement en cas d'erreur...

:A: i9
:K: i11 (-1 en hit "neutral")
:3) :K: i12 (-1 en hit "neutral")
:6) :K: i14
:2) :A: i13
:3) :B: i13
:2) :B: :A: i8
:6) :B: i14 (-4 en block)
po :A: i?? (-8 en block)
 
#3
bon j'ai affiné les test et il y a quelques changements :)

:A: i9
:B: i14
:K: i12
:6) :B: i15
:3) :B: i15
:1) :B: i14
:3) :K: i12
:6) :K: i16
:2) :K: i17
:A: :6) i14
:2) :A: i12
:2) :B: i16
:1) :K: i14
 
#5
donc de mémoire

po k
b[k]
ba[k]

après elle a quelques blockstun ou elle est en très léger désavantage mais avec les prio qu'elle se tappe et le jeu de crush qu'elle a (22a/44b) elle est sur un mind semi deffensif (derriere b+k k par exemple)
 

Shenou

Arahabaki's Owner
#6
J'ai testé pas mal de trucs ce week end! Il en ressort que :A: c'est vraiment abusé tout ce qu'on peut punir :wow: dommage que niveau dégats ça ne suive pas. Sinon pour :3) :K: j'ai l'impression qu'il serait plutot i13...

Quelques HitStuns positifs:
:6) :B: +6
:6) :A: +4

Et quelques BlockStuns interessants:
PO :K: +2
Stalker :K:, PO :B: et :7) :7) :K: ont l'air d'offrir également l'avantage ... je vérifierais ça plus précisement ;)
 
#8
tes frame trap positif sont faux sur tous les coup qui laissent FC fait bien attention quand tu fais tes tests...
premièrement l'ordi a un temps de reaction 1 frame en retard, deuxièmement quand un coup met FC (comme po B par ex) l'ordi attend de se retrouver debout avant de taper du coup t'as l'impression que c'est un frame trap mais en fait non :icon_lol: (il est con cet ordi je te l'accorde ah ah)

la méthode pour testé les frames tu prend taki vs taki et tu utilise la foncion enregistrement et tu enregistre la phase, par exemple stalker K,2A en suite tu va dans parametre libre tu met premiere action garde, seconde action comande 1.
ensuite tu fait A sur la garde de l'ordi et ensuite il va faire la phase (donc la apres avoir gardé le stalker K tu fais 2A...)

voilou
 

Hayate

EIN
Staff member
Conseil des 5 étoiles
Soul Arena
Sbire du Patron
#11
Voila tout ce que j'ai trouvé :

i8~9?: 2bA
i10: A
i13: K/FC 2A/22K
i14: 2A/3K
i15: B/1K/1B/A6/WSK/FC 2K
i16: 6B/3B/2B/FC 2B
i17: A+G_B+G6K/4K/WS A/33A/66K
i18: 2K/WS B/33B
i19: 6A/66A/66B
i20: 44A
i21: 4A/9K/33K
i22: 22B/11K
i23: 3A/K2
i24: 1A
i25: 44B
i26: 4B

Mekki Cancel
Speed i8 (variable from differing moves)
Hit = -2
Block = -10

Mekki Cancel PO
Speed i8 (variable from differing moves)
Hit = +2
Block = -7

AB 4A+B~A 214 PO
Speed i8 (cancel only)
Hit = -4
Block = -12


AB 4A+B~A 214 PO
Speed i8 (cancel only)
Hit = -4
Block = -12


AB 4A+B
Speed i10
Hit = launch
Block = SAFE

AB 4A+B~A
Speed i10
Hit = -2
Block = -10
NCC

AB 4A+B~A 214PO
Speed i10
Hit -4
Block -12
NCC

AB PO
Speed i10
Hit = +5
Block = -3

PO A
Speed i9
Hit = +1
Stun hit = +9
Block = -9

PO B
Speed i20
Hit = KD
Block = -6-7

PO K
Speed i17
Hit = stun
Block = +3

PO 7_8_9K - Front
Speed i12
Hit = -16
Block = -23
CH = -9 (which is not even technically safe against Taki – but it does push out a lot)

PO 7_8_9K – Backturned
Speed imanymorethan12
Hit = Advantage for BT B
Block = -11 (though variable on distance)

PO 236A
Speed = isomething
Hit = KD for 2 hits
Hit = Leg stun for 1 hit
Block = -8-9

PO 236B
Speed = isomething
Hit = knock down stun
Block = -9-10

1BA
Speed i15
Hit = -6
Block = -13

1BA PO
Speed i15
Hit = +8
Block = +2

3bK
Speed i16
Hit = -8
Block = -15

3bK PO
Speed i16
Hit = +3
Block = -5

22_88A
Speed ishrug
Hit = BT A+B uninterruptable
Block = -11 (safe against highs)
CH = Crumple Stun

WS K
Speed i15
Hit = 0
Block = -10

WS A
Speed i17
Hit = +6
CH = +6
Block = -2

WS AA
Speed i17
Hit = -2
CH = -2
Block = -10

WS AA PO
Speed i17
Hit = +2
CH = +2
Block = -7

WS AAA
Speed i17
Hit = KD
CH = KD
Block = -15 (something like that)

66A
Speed i19
Hit = crumple
Block = -15

A6
Speed i15
Hit = KD
Block = -14

A6 JF
Speed = i10
Hit = Crumple
Block = -14

A6 WR
Speed = i15 or i10 if JF

44K
Speed iquestionmark
Hit = Stun (recoverable)
Block = -17

44B
Speed i25
Hit = KD
Block = -12

6B
Speed i16-17 (range dependent)
Hit = +5
Block = -5

6K
Speed = i16
Hit = -6
Block = -16

6KA
Speed i7, i16
Hit = -2
Block = -10

6KA PO
Speed i16
Hit = +2
Block = -7
22K
Speed i13 (TC and step)
Hit = -7
CH = KD
Block = -18

22KA
Speed = i13
Hit = KD
CH = KD
Block = -18

22K 2_8B+K
Speed = i13
WRS

22K B+K
Speed i13
WR

2bA
Speed = i9 (variable)
Hit = -2
Block = -10

2bA PO
Speed i9
Hit = +2
Block = -7

3K
Speed i14
Hit = -2
Block = -8

3KK
Speed i14
Hit = -2
Block = -12

3KKK
Speed i14
Hit = KD
Block = -17

3KK WR
Speed i12
Hit = WR with big advantage
Block = WR with no advantage

3KK stun hit
Speed i12
Hit = KD with free WR B
 
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